Late game you can get to having +18 pop assembly per planet so dipping 10 or so jobs into. Machine pros. Your drones will never be as efficient as worker or. Each Researcher generates 4 research in each category per month by default. They are not the all-or-nothing type from before, but they still leave a surplus of those. The BEST way to play Hive Mind IMHO is via Complex's Forgotten Queens unofficial expansion mod, which adds a ton of great stuff to help you get the chitter in your chicken dinner. This will make amenities production more efficient in early game - Build Autochton monuments. Maybe machine intelligence is handled closer to bio empires than hive minds. 2. So it might be that e. Any help is appreciated. Anyways, it's better to take a machine empire if you want to go tech-gestalt because they have Introspective and that's an OP civic. Hive minds are weaker than default or machine empires. I am playing a Hive Mind race so no consumer goods needed, not even for my food. I always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. Now the question is, on which kind of planets would I boost amenities with either 1. 5 came out and war has become increasingly burdensome as the game goes on. Hive minds can't use the renowned paragons, but most of them are mediocre in most circumstances. Content is available under Attribution-ShareAlike 3. While I might be wrong, my estimation for base CG output (no tech/modifiers, decent conditions) was at 0. Azi_Dahaka12th Dec 7, 2018 @. Machine empires are a different story, but the biological Hive Minds are kinda bad. Hive minds need more flavor as they are currently lacking compared to machines and other empires. Artistic-Side-3896 • 2 yr. It is 2257, you have 1 starport, 37 used fleetcapacity, +84 alloys/month, 12 planets. They work somewhat like housing, in that supply and demand are calculated separately for each planet, but most of your Amenities will be created by pops holding suitable jobs and not by your. Methone. Could be an ascention perk or some research project. The idea behind the origin seemed to be that it would grow stronger and provide itself more utility as it gained more and more powerful subordinates, and the fact that it can create its own vassals, as a hive mind, makes it seem like this aspect of its overall goal set is. Nets me +10 lifespan, +30% growth (but -25% assembly), a whopping +35% amenities, -10% housing, and +50% habitability. Hive minds have always felt boxed into a minor villain role, while simultaneously removing several mechanics that make empires interesting without replacing them with an equivolent. Hive Minds in Stellaris are supposed to be "natural", or at. thank god you were a hive, -50% happiness is crippling for anyone else. Important because Stellaris is very much a front-loaded game where. The existing Hive Mind and Machine Empire traits would need to be modified so that some ethic combinations do not cause a balance issue. Empires with the Evolutionary Mastery ascension perk can change the citizenship of hive mind pops to Assimilation,. Amenities are directly responsible for the stability of your planets as a hive-mind, and lacking them reduces all of a planet's production. Once you get that, massive livestock populations no longer directly influence stability. After i get genetic mastery and conquered a bigger civ with 160 pop gene modified them to nerve stampled, agrarian, delicius and nomadic. These executive appendages of your Gestalt consciousness don’t need to age and acquire experience, so they start out younger. Then you will need to. However, they'd function in Stellaris terms like a normal empire. Using Hive Warrens in combo with Ascetic reduces the need for jobs that produce amenities. In the meantime, the Hive Queens mod offers a variety of playstyles that can be pretty cool (basically Xenomorphs, cloning, newly added necrophage, biological ships/buildings, etc), as a hive lover I definitely enjoy that mod, and the mod maker is a SUPER cool dude which seems rare, so much of the Stellaris modding community seems to be. This makes Talented a great trait to have. (Unless they've reworded it in 3. 10. You don't want them forming defensive pacts if you can help it, and more space taken means more planets for more things. 7 for the upgraded one. One vision is really good to start with for similar reasons, so good choice there. Luckily I started on the edge of the map and quickly found two or three main chokepoints that I fortified, buying myself security from any AI invaders. 2. As examples, the Sensorium Site does very similar things as the Synaptic Nodes, the Hive Mind obviously doesn't need metallic environments to do complex research or bureaucracy, and, as a more Hive Mind-focused example, the Offspring Nest is literally just a building. Species rights determined how species are treated in an empire. They are. Aug 3, 2021. And last but not least: Hiveminds have terrible civics. Devouring Swarm Hive Mind with Energy Issues. #12. But hiveminds do have one big weakness, which is having the worst researchers in the game. This is a non-issue with normal empires, as they have a lot of amenities producing jobs (further boosted with Pleasure Seekers) and happiness is nearly non-issue with Egalitarians. Even at the start when more % matters Hive minds can start with +83% compared to +93% with fast breeders you bring your growth from 5. when Stellaris is a. ago. Ultimately hive minds are just underbudget though. undercoveryankee. So hive minds usually fall behind in tech to. Just remember you do not have to complete one before opening another and in most cases it is better not to at the start. (planet deviancy)% + (surplus amenities)% each (although as others have pointed out hives minds might not actually need that). Going from 40% to 50% is pretty much irrelevant as a Hive Mind. 3 or something. The Livestock can then be subsumed into the Hive via Centers of Elevation. Many Voices. It could also have other flavor differences, like some buildings having different names and some aspects simply. Loosely based on the Baol precursors and the relationship between certain species of ants and acacia trees. Maintenance drone gives +4 amenities -- This feels really inefficient. There are plenty of Hive Mind fantasies going around where the link between the individual members of the hive is psionic rather than natural. Hive minds cannot run the massive build cost reduction or upkeep reduction, but those are niche builds arguably centered on abuse of the system and take a while to set up. But those setups let you have food production worlds as mining worlds. Stellaris Real-time strategy Strategy video game Gaming. I do like the psionic ascencion very much, but having that option as a hive mind wont lead to me playing more hive mind. Sorted by: 5. 0 unless otherwise noted. Because of this even machines empires that enjoy autonomy in individuals would still be close enough to a hive mind to be for all intents and purposes a gestalt consciousness. And you need energy and minerals to fuel your alloy and science production, and Hive Worlds are unquestioningly the single best planet type for basic resource production for any hive mind. If you want to assimilate enemy pops, you have to take the generic modification ascendancy. As the fans need to slow down, lest they damage their ships' priceless collectible. New Hivemind Civic in 3. Hive minds can't use the renowned paragons, but most of them are mediocre in most circumstances. Some pre-FTL civs can convert to hive mind (fun to watch, btw), but any human operated civ has to start as hive mind. , and gives more grow. Ascetic is the best civic for hive minds hands down. I specifically did not take intelligence. © Valve Corporation. Does it fight back; pre-ftl civs dont spawn defense armies any more. I understand why the entire galaxy hates a hive mind, and I think it's a good way to balance out some of the more awesome aspects of the. But the hive mind has evolved to be alone and knows very little of conflict. Otherwise, you will need to go through the Genetic Ascension perk and tradition tree, and one of the traditions unlocks assimilation into or out of hive mind. There is no tall game-play in Stellaris, in the sense of having a very few or small number of super planets vs. . Food as a multipurpose resource is a good step but empire pirates don't really make sense for hive minds. Once you can do this you will snow ball out of control. 5% overall increase in growth. Given that Stellaris is a snowballing game. They. The usual away around low-habitability. For standard empires the Entertainer is your go-to choice, which produces 10 amenities each as well as a decent 2 unity. If you put the same investment into unity, as hive mind, that you do into. Consider going Biological Ascension and taking either Fertile or the new Vat-Grown (I don't think you can take both). Robots can do the work instead of your species in Stellaris, so you should learn how to take advantage of them. If all amenities-providing jobs are filled, its likely the AI thinks that the planet doesn't have a good enough base. Stellaris. You could do something neat like all simple organic drones produce 2 amenities, so organic hive minds need to either keep a balance of simple and complex drones or invest in expensive attendant drones. This will keep your planet happy for the most part after words build up to 3 to 5 coty districts for more amenities. I provide them a goal, a vision, a direction. as the title says, I need some in-depth tips on how to play a necrophage – hive mind faction (non-lithoid, with catalytic processing). Do start with Rapid Breeder, to buy into the Hive Mind forté (or say "screw it!" and go Lithoids with "Budding" and go all-in on Pop Assembly; I've never tried that, but it'll probably work). While not lighting the world on fire. Do note that your home planet has a modifier that reduces deviancy. There is also an event that gives -30 Stability on the colony, which is bad. Tous droits réservés. Otherwise, have fun, it's pretty much easy mode. But if building your Hivemind for next time, Empath works well if you want to play nice with others. Now the question is, on which kind of planets would I boost amenities with. This makes Talented a great trait to have. In a sense you are technically correct that hive minds might need to build more maintenance depots, but this is not going to cripple your output of anything. Demographics in a multispecies empire. Personally I'm not a huge fan of Machines and Hive Minds, as I find their Maintenance Drone mechanic to be a bit too fiddly. You don't have to make any consumer goods because hive minds don't need them. Second, hive minds are always limited in their workforce efficiency by the need for amenities. but do require 3 more housing and 2. Ascetic is just a great pick up overall +15% amenities takes care of a big weakness, and the 5% habitability is a good 2. Adaptability is useful as 10% more is a +5% growth +5% job production. Ascetic. 3, Hive Minds could release vassals if they had non-hive pops in their empire. Livestock cost a little housing and some amenities, but have no other upkeep and do not take up job slots. Machine Empires do not have to worry about producing food or consumer goods, they do not have to keep their pops happy, they get +1 pop when colonizing from the get go, they do not have to deal with factions, they have an easy time with ameneties, their leaders are immortal due to being machines, they can colonize all worlds right away due to the +200% habitability they get and they get. 5 came out and war has become increasingly burdensome as the game goes on. The Stellaris Hive Mind was rushed and is pretty uninteresting and obviously in need of an update. Starting traits: Positive: Rapid-Breeders (+2), Very Strong (+3) Negative: Non-adaptive (-2), Fleeting (-1) Civics: Devouring Swarm, Divided Attention. Livestock cost a little housing and some amenities, but have no other upkeep and do not take up job slots. Cybernetics has a really good trait for reducing the need for it to the point that. The hive structures they need to function could easily be simulated or stubbed, giving them dependence on a sub-system I control, or quasi-independence. Ascetic is universally good for hive minds, NNN not so much. Ecumemopolis provides districts aimed towards non hive minds. The only way I would do unruly, is if I keep empire sprawl (primarily pops. Hive minds bonus is straights forward, you get to use minerals instead of consumer goods (regular empire) or energy (machine empire), for research. Part 1: The Dynamics, They Are a Changin'. There were multiple hive minds, some consisting of just a couple of individuals others with thousand minds. Next! 3. Discomfort does not bother hive minds that run this civic, and thus they are able to endure many hardships. What's the most efficient way to generate amenities as a hive mind? I'm playing my first hive mind run. It's not utopian abundance. Stellaris lore is deliberately light on the details in order to let players fill in the blanks themselves. Ratio speaking. . Fungalloid hive minds get amenities from their unity buildings. 84. It takes several times the number of jobs to produce the same number of amenities. 4 Your colonies start with negative amenities almost right off the bat (leading to reduced stability and production) and you. 16 votes, 20 comments. (Unless they've reworded it in 3. First, hive minds have the strength of having reduced effects of sprawl: this effect is enhanced in the cybernetic path due to the effects of cyborg tradition tree. How ever you should dedicate one planet to entirely synaptic nodes no sentinels needed as deviancy wont raise due to the amount of amenities being produced Also add spawning pools and clone vatsOf course you also need to use your outposts to gather the trade value and protect it from piracy, which again is something hive minds don't need to do at all. So I came up with the Behavior System, where you can choose behaviors that will help shape your hive mind, making it more unique, giving it more RP depth, and more unique gameplay. You just need to hit zero, although low positives is better than low negatives. Amenities, in general, are infrastructure and items needed for life to proceed smoothly. A big nerf on Drone edict: 25% pop growth -> 10% pop growth. 0 and after that update…Overall I think hive mind's leaders as a whole are slightly better than organics. Well, as a hive mind I managed to get 300-some pops on to Fen Habbanis, with no deviancy left and sufficient amenities. Now that would be 667 consumer goods for one additional pop. One world for a ship building facility. ago. But the higher tiers of that event chain cause a penalty to sublight ship speed. Unite the hive! - Bio ascension, gene modding and gene tab - Auto-jump feature, please - Armament change - Merging federations - Assimilation and living standards - We need Archives! Flesh is weak thus mind is over matter. "Jewbacca1991 • 3 yr. But it is theoratic possible. Mar 6, 2019. Jump to latest Follow Reply. Getting food for alloys was never a problem, and it allowed me to dump minerals into research, which has been a significant economic bottleneck in previous. A single organism, where every part that *looks* independent is really no more independent than our fingers. Hive minds struggle with habitability, and this civic is a great way to shore up that weakness. However, I have some questions. This will keep your planet happy for the most part after words build up to 3 to 5 coty districts for more amenities. Mar 28, 2022. Parallel growth is almost always worth it unless your species is over-saturated already. And the same is true for Machine Intelligences as well. Have Hive Minds choose either a cooperative way (offering their hyper-efficient Drones to other Empires for Resource extraction and taking a cut of their yield. #8. A normal empire has to unlock the other three slots and I think the sixth slot is gated behind tech IIRC. It is available only if have the Utopia DLC for the biological empire or "Synthetic Dawn" if you want a machine one: Then on the right, under "Authority" you can select are you a machine or biological hive mind. Content is available under Attribution-ShareAlike 3. Mechanically they boost stability, so it’s like you are running diagnostics and providing upkeep to units to ensure they function properly. That gives 334 and 134 months per additional pop or one pop every 27. Originally posted by Esoteric Reference: Yeah -30 isn't a big deal. PSA: Apparently Hive Mind Pops Can't Be Made Biotrophies, So This Is Awkward Now. Lets make a tier list. Sep 30, 2020. But the most powerful is using a governor. Ascetic is a must pick because Amenities are a pain to deal with for HM and there are literally no other good civics. Once you get that, massive livestock populations no longer directly influence stability. you cannot do that, non gestalt pops will always be enslaved or purged/displaced (unless rogue servitor/driven assimilator) Oh, you mean once you conquered them. I bring Order to the Chaos. Jump to latest Follow Reply. Potato Soup. Prioritize Energy Production: As a Machine Empire, your main resource is energy. TL;DR: Subterranean is an origin that works best for organic Hive Minds, NOT normal empires or even Lithoids. The situation has a good story and is fun to have the chance to decide if the primitive empire will become a hive mind or not. ago. Before, I could use Holotheaters to get +10 amenities per entertainer job. Not only that, it reduces your drones’ need for amenities. So give Hive Minds sectors and people who don't want them can get mods that rectify that issue, seems to be a win-win IMO. Just use. Stellaris Hive Minds can still experience crime, embezzlement, and laziness. These executive appendages of your Gestalt consciousness don’t need to age and acquire experience, so they start out younger. I am the brain that controls them. First we don't need residental districts. If I'm going to have a pop work a job, isn't it better to just have 2 pops work the unity job than 1 pop work the clerk job?The need for mineral increases even further if using a lithoid hive. Ascetics is also a very good Empire civic you want to use next time if not going random as that reduces the amenities needed by 15%. Add the -15% from aesthetic to it and you wont need any maintenance drone jobs on most worlds (as long as you have a fully upgraded Sensorium. More on Ascetic later. Oct 29, 2021 @ 8:28pm. The Hive mind is a single vast gestalt consciousness this entity itself has no physical presence as we would understand it as the drones are its physical presence. Man, the Hive Minds can use a big overhaul. In later stages your global growth will be faster than one planet. Allow me to correct that and provide a build specifically for a Machine Empire in Stellaris. So what I'm proposing is to have an origin specific for hive minds that changes them from a "natural" hive mind into a psionic hive mind with access to the psionic ascension path instead of the biological one. Stellaris' hive-mind are of the second variety. Build enough to keep food positive, and should you need more, because of growth, then you build more, and not before. An idea I've had for hive minds, is that they become obsessed with sapient culture, they love individuals for the art they create that a hive could not conceive of. Hey guys ive read some stuff on hiveminds from people on this subreddit saying they arent op. I do have quite some experience in Stellaris, but this is the first time I approach this kind of setup. e. Especially with good traits. The other advantages are the 3 basic workers per basic resource district, and access to gestalt jobs which, aren't bad, as they don't require consumer goods, which. If you need amenities, just build a Nexus District. Real-time strategy Strategy video game 3 comments Best RadiantFleet • 2 yr. One point more Amenities can push your stability easily as Gestalt for like +30 amenities is +10 stability, but just try to get that number. In Stellaris 3. Which, like all other genocidal civics, is top tier. If you need a planet with 0% stability for the revolt spyOps, then it can be countered and would. Machine Intelligences have a better selection than Hive Minds do. It's so you have a type of empire that doesn't need to deal with the hassle of factions and consumer goods, and while they are incredibly underdeveloped (and boring if unmodded) as they were a part of the first DLC ever made, they do have one feature that even Machine Empires don't have and that is not needing to employ maintenance pops for amenities by going down the Harmony tradition. I would assume this means they lowered the spawn chance for his system. The big problem with Deviancy is that every drone pop just gives a flat +1 Deviancy, whereas free-willed pops. Hive minds are only really strong at the very start of the game. 49 to 5. You generally build hive districts if you need more housing, and sometimes if you are low on amenities. I haven't played hivemind since they added them, and now the building that gave the amenities job is gone and only city districts are giving them. Now, I do fine with less developed planets. While you do want a small surplus for Colony ships, the only real use for a Surplus is the planetary decision to distribute Luxury Goods, which gives you a temporary, and very micro intensive amenities boost for your planet. The need for mineral increases even further if using a lithoid hive. Nuts and bolts for repairs. Apart from that, even i with limited hive mind playtime can already see that this origin sounds. All robots have been networked into a hive mind of sorts and work together for the betterment of. I have met several machine consciousness-es and hive minds that just wanted to get along decently. 3 years for a clinic to break even and 111. No Maintenance Drone jobs on Hive districts for no reason. LigerZeroPanzer12 • 2 yr. I've colonized all the planets that are within the green habitable range, and now have nine of them, and I have them maxed out as far as energy districts, but I'm still short of energy. I appreciate not wanting to remake a bunch of text or trying to redesign features just around one rather niche ethic. Besides, eventually you’ll get terraforming techs to turn those 0% into useable worlds, might as well settle early and get a few more pops. Prosperity for Tradition. Drone Storage gives only housing and amenities the maintenance depots give 5 jobs and 2 housing . That is weak for a Hive Mind already, a default empire would top those numbers. Sep 30, 2021. This generally means it takes longer to get up and going, but once you do get going, your population advantage puts you ahead. Give hive mind a single faction for the hive mind, even with an approval rating of 50%. Making sure on math: Gene clinics give a bonus based on base pop growth (3), giving you . And the most important thing: maintenance drones are bad. As they stand at the moment, Hive Minds are pretty dry in terms of content. for the Win in a Galaxy not so far away (it will be HUGE). The empire sprawl/admin cap changes are bigger, especially for gestalts, who also got some adjustments to how they produce amenities. "One Hive. The Hive Mind is probably the weakest empire type right now. The usual away around low-habitability. Stellaris is probably the most balanced, but random events and a few powerful playstyles still dominate the meta and leave it in the 'losing is fun!' category. Yes. . Devouring Swarm is the best tech-setup of the Hive Mind. Allowing you spec more heavily into other buildings and districts. Stellaris Real-time strategy Strategy video game Gaming. With cyborgs its just 1/8. spudwalt Voidborne • 2 yr. The goal would be spread to as many planets asap, then after growing pops for a while, swap out. Just because the whole Hive shares a mind, doesn't mean they don't feel some kind of happiness, they just feel it together. Prosperity, Expansion and Discovery are all viable imo, just depends on your play style and setup. Related Topics. . Charismatic, Aesthetic, those are very much god tier for amenities. However, Maintenance Drones are insanely inefficient for generating Amenities in a Machine Empire, while Hive Minds can mitigate that to a large degree with Spawning Drones, Ascetic, and one of the Synchronicity traditions. This is why the Charismatic trait is actually considered excellent for Hive Minds, since amenities are such a huge problem for them. In that the 2nd is an abstract concept that doesn't necessarily have any relationship whatsoever with the first. The only way I would do unruly, is if I keep empire sprawl (primarily pops. Jump to latest Follow Reply. My favorite empire in stellaris was always hive mind. I have a delicate balance of. 0 unless otherwise noted. Or a ring-world later on. Also, Charismatic or Emotion Emulators only boosts Amenities from 4 to 4. amenities, for hive mind, and I choose a perk where I don't really kind of needed that, or my species won't need that but as I read the other reply I need to build some sort of hive maintenance building, but yeah most of my own species are cool with it though only those conquered races are so upset about everything doing rebellion and all. If you want to compare it that way - do bother to factor everything into account (amenities, housing, food and whatnot). Ratio speaking. It is 2257, you have 1 starport, 37 used fleetcapacity, +84 alloys/month, 12 planets. 05 with Flesh is weak). So 18ish miner jobs at about 6 each. Mar 6, 2019. That is weak for a Hive Mind already, a default empire would top those numbers. Stellaris Suggestions: Hive Mind Civic Ideas. Think of the trope of creepy people “join us. I hadn't played a Hive Mind yet nor followed much discussion about them, so I jumped in with one of those and the Tree of Life origin. ago. given that you can easily get to 80+ pops by 2230 as a regular empire with overtuned, i. 1 Amenity needed per Robot Population. So an idea I've seen floating around here is as follows: "All Hive Minds feel the same. TheMoe. A big nerf on Maintenance jobs. While not lighting the world on fire. Tend to be independent of resources generation rng. With normal slave empires, slaves are a pretty valuable resource, but with hive minds they are basically a burden and trap You might have mentioned this elsewhere, but you can do things like nerve-staple (requires a tech) livestock pops so they are docile. "We believe that our constructors were in fact gods" Wormhole FTL. GeneraIFlores • 3 mo. . You also need to own the Utopia DLC. But now I noticed I also have consumption of Consumer Goods as well,. There is also a building similar to the luxury residence. Your other perks are a matter of preference. Talented. . Hive Minds for some reason seem always have strong fleets. Nuts and bolts for repairs. This does, in fact, make them plural, rather than singular. What do you think about hive minds? I have a great disgust for the hive mind civilisations because they are not compatible with others and they have such a great cohesion, no personality, they are like zombies in some kind. I will always take Prosperity, Supremacy, Aptitude, and Harmony eventually. 1 and it turned out to be stupid good,. For Hive Minds it's more efficient to actually use the Tech World designation instead of your capital though, because the job upkeep of Brain Drones is exorbitant. Another way to think of a hive mind might be that you have a species of. Finally Mercantile is necessary if you want to do a trade-focus approach since Merchants are the only good trade job and you need the Mercantile tradition to get them. Machines are stronger the less habitable planets you play on. Irrassian isn't even bad for hive minds though. To assimilate biological pops into machines, you need to start as a biological empire, and take the Synthetics tradition tree, which you unlock by taking the Synthetic Evolution ascension perk. Lithoid hive minds get +50 years on the back end, but their starting age changes from 10-20 to 50-80, an average of 50 years. Hiveminds are so bad at producing amenities that you NEED to offload everything you can to habitats, because your planets of decent size are mostly filled with. • 1 yr. One world for a ship building facility. And I agree Very Adaptable is dead weight. As a hive mind, you're naturally taking biological ascension, and nerve-stapled livestock stop impacting happiness. First 50 years Sensorium Sites will provide you with all the amenities you need as well as balls to the walls awesome amounts of unity. There are multiple options available in Stellaris for purging but most are blatantly genocidal and therefore result in most of the galaxy despising you for your genocidal tendencies. Methone made a suggestion thread about adding more civics to the Hive Minds. Hive Minds (Which this topic is about) are locked into bio ascension. Subspace Ephasis is awesome. I've been playing as a Hive Mind since 1. 8 per Job, or from 6 to 7. ; About Stellaris Wiki; Mobile viewI always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. Besides, when you complete the synthetic ascension perk you still have normal, organic, ethics. They're able to explode into the galaxy very quickly and establish a. Hive Minds don't have ethics, so nothing to pick here. Blue ones that increase habitability will let you hit 100% habitability on all worlds. 2 per Job with the Versatility Tradition. In the meantime, the Hive Queens mod offers a variety of playstyles that can be pretty cool (basically Xenomorphs, cloning, newly added necrophage, biological ships/buildings, etc), as a hive lover I definitely enjoy that mod, and the mod maker is a SUPER cool dude which seems rare, so much of the Stellaris modding community seems to be. Lets look at all of the standard civics available to hive mind and machine empires in Stellar. Another resource you won't need). The hive is not perfect at allocating resources to their maximum effect. We want to have only enough of stay over 50% stability. Give hive mind a single faction for the hive mind, even with an approval rating of 50%. Hive mind are really strong for population growth, and unruly takes that and makes your empire sprawl expand by 10% for your population. 1. Honestly I would suggest people simply just make 9 different sub-species and not even use adaptable at all but there was a earlier poster who didn't want to do that and why I suggested just go with the 3 different biomes atleast. Keep your amenities positive and disable as many maintenance drones as you can. Important because Stellaris is very much a front-loaded game where. Uh, you can definitely have vassals as a Hive Mind, as well as be in Federations and such. How ever you should dedicate one planet to entirely synaptic nodes no sentinels needed as deviancy wont raise due to the amount of amenities being produced Also add spawning pools and clone vats Of course you also need to use your outposts to gather the trade value and protect it from piracy, which again is something hive minds don't need to do at all. ago. Ringworlds get really stupid for hive minds as a maximized segment costs a total of 6. A hive planet, a mining world, and a fortress world at least. Two Calculators need 8 Energy, meaning 1 Tech-Drone, and 1 Maintenance Drone: 4 pops. Stellaris. the projects in fact arent that expensive, as you only modify a few pops. This in and of itself sounds very anonymous and 'meh', but it actually gives you high flexibility to do one of several thing: 1. And last but not least: Hiveminds have terrible civics. Hive Minds and Machine Empires struggle with Amenities due to a deliberate design decision. Yes ideally you keep the amenities (or its equivalent) at +0/+1, as any higher will not give your hivemind pops any happiness. An Illithid community is a bunch of individuals ruled by a ruler that happens to be a small hive-mind with only one body. So an idea I've seen floating around here is as follows: "All Hive Minds feel the same. Dunno if Unruly still a good hive trait. Really really bad. Yeah, even when you initially colonize as a Machine Empire or Hive Mind sometimes your stability is as low as 6% IME while you're waiting on the initial maintenance drones to do their thing (in my case; because my devouring swarm is repugnant. Combining the last two, generally playing a Hive Mind that isn't a Devouring Swarm or a pacifistic isolationist is kind of pointless, because as soon as you conquer a planet, you start purging anyway, with all the diplomatic maluses that entails. I don't recall how many hive districts it took, definitely less than 5, maybe 0, I'm sure someone could do the math on the minimum. Per job, entertainers are far more effective than maintenance drones while also providing unity. In terms of civics, I have two ideas: The first corresponds pretty directly to rogue servitors: it would allow hive minds to keep pops as something like "wildlife" in "nature preserves", producing unity. Primacy includes a couple very small tweaks. #14. While amenities are a large COST, they are not a large ISSUE. ago. So in this case, where you need 20 more research per 100 size, and each researcher produces 4 research, you need 20/4 = 5 more researchers per 100 increase in empire size. 5 more amenities and add <3 more to empire size and <3 more deviancy. Try disabling a few of the maintenance jobs, and the unemployed should move up a strata.